Crafting & professions · Crafting & professions
Professions
Professions turn class learnables and labor into equipment, remedies, rings, fiors, supplies, and legend progress.
Practical guide
3 steps for this topic- Choose a profession for a needed item, reliable service, or legend goal and confirm that the character can learn or retain its enabling ability.
- Reserve daily labor, obtain the correct tools, location, assistant, and practice materials, then learn the failure and perishability rules.
- Track marks and output value separately: profession progress can be worthwhile even when selling the finished item is not.
Key details
Keep these with the route- Class specialties
- Warriors use two-handed smithing; Wizards research and practice elementalism; Rogues smith, polish, and higgle.
- Shared work
- Tailoring and Herbalism can be practiced by any path that legitimately has the matching learnable.
Detailed reference
1 tables · 4 entriesProfessions4 entries
| Warrior | Two-Handed Smithing | Tailoring | Details 4 | Details 5 |
|---|---|---|---|---|
| Wizard | Wizardry Research | Elementism | Herbalism | |
| Priest | Herbalism | beothaich | ||
| Monk | Herbalism | Tailoring | ||
| Rogue | One-Handed Smithing | Higgling | Gem Polishing | Tailoring |
