Crafting & professions · Crafting & professions
Weapon smithing
Rogues improve eligible one-handed weapons into Good, Fine, Grand, or Great grades with lower weight and higher requirements.
Practical guide
3 steps for this topic- As a Rogue, identify an eligible one-handed weapon and record its base grade, damage, weight, requirement, and value.
- Smith at a supported blacksmith with labor and an assistant when destruction is unacceptable or a quest needs a dependable grade.
- Identify the Good, Fine, Grand, or Great result and verify damage, weight, insight, repair cost, perishability, and trade value.
Key details
Keep these with the route- Assistant rule
- An assistant prevents the weapon from breaking on failure and improves the chance of a higher grade.
- Permanent change
- Smithing makes the weapon perishable and an equipped piece can be lost at death.
Detailed reference
2 tables · 9 entriesWeapon Smithing4 entries
| Blade Smithing Grade Chances | Details | Details | Details | Details | Details | Details |
|---|---|---|---|---|---|---|
| Level Range | Destroyed | No Improvement | Good | Fine | Grand | Great |
| 0 | Common | Uncommon | Rare | Very Rare | Not Possible | Not Possible |
| 1-6 | Uncommon | Common | Uncommon | Rare | Very Rare | Not Possible |
| 7-10 | Rare | Uncommon | Common | Uncommon | Rare | Very Rare |
Weapon Smithing 25 entries
| Smithing Benefits | Details | Details | Details |
|---|---|---|---|
| Type Insight Increase | Weight Decrease | Value Increase | |
| Good | +2 | 20% | 2x |
| Fine | +4 | 40% | 4x |
| Grand | +6 | 60% | 6x |
| Great | +8 | 80% | 8x |
