Crafting & professions · Crafting & professions

Weapon smithing

Rogues improve eligible one-handed weapons into Good, Fine, Grand, or Great grades with lower weight and higher requirements.

Practical guide

3 steps for this topic
  1. As a Rogue, identify an eligible one-handed weapon and record its base grade, damage, weight, requirement, and value.
  2. Smith at a supported blacksmith with labor and an assistant when destruction is unacceptable or a quest needs a dependable grade.
  3. Identify the Good, Fine, Grand, or Great result and verify damage, weight, insight, repair cost, perishability, and trade value.

Key details

Keep these with the route
Assistant rule
An assistant prevents the weapon from breaking on failure and improves the chance of a higher grade.
Permanent change
Smithing makes the weapon perishable and an equipped piece can be lost at death.

Detailed reference

2 tables · 9 entries
Weapon Smithing4 entries
Blade Smithing Grade ChancesDetailsDetailsDetailsDetailsDetailsDetails
Level RangeDestroyedNo ImprovementGoodFineGrandGreat
0CommonUncommonRareVery RareNot PossibleNot Possible
1-6UncommonCommonUncommonRareVery RareNot Possible
7-10RareUncommonCommonUncommonRareVery Rare
Weapon Smithing 25 entries
Smithing BenefitsDetailsDetailsDetails
Type Insight IncreaseWeight DecreaseValue Increase
Good+220%2x
Fine+440%4x
Grand+660%6x
Great+880%8x

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