Combat & hunting · Combat & hunting
Armor Class
Armor Class modifies most incoming damage, and lower values are better.
Practical guide
3 steps for this topic- Record naked and fully equipped AC, then add buffs and curses one at a time to see which value changes.
- Use lower AC as better defense and test incoming damage against the same attacker, skill, element, and target state.
- Build below the practical floor when curse protection is expected so a small AC penalty does not immediately remove the cap.
Key details
Keep these with the route- Documented range
- Community testing describes most damage as capped near 100 AC on the weak end and -90 AC on the strong end.
- Curse interaction
- beag cradh and stronger curses raise AC; excess defensive AC can preserve the floor after a small curse.
Detailed reference
1 tables · 11 entriesArmor Modifiers11 entries
| Sword | Modifier |
|---|---|
| armachd | -10 |
| dragon's scale | -10 |
| aegis sphere | -17 |
| beag cradh | +20 |
| cradh | +35 |
| mor cradh | +50 |
| ard cradh | +65 |
| dark seal | +70 |
| darker seal | +85 |
| demise | +95 |
| birthday suit | + The value of your armor!(+85 for an ab95 Gladiator) |
