Experience for a goal
Enter unequipped current and target base values. Targets round up to a whole purchase.
Enter current and target base HP and MP.
Plan health and mana together, or calculate the largest increase affordable from an experience budget.
Enter unequipped current and target base values. Targets round up to a whole purchase.
See how many sequential purchases the available experience covers.
Each purchase costs the current base value × 500. HP rises by 50 per purchase; MP rises by 25. The next purchase uses the newly increased base value.
Checked against the reviewed community calculator. No experience discounts or server-side modifiers are assumed.