Interface & appearance · Appearance

Summoned pets

Summonable pets respond to spoken or ability-bound commands such as attack, play, come, sleep, home, and quiet.

Practical guide

3 steps for this topic
  1. Summon the exact pet and include its name in spoken commands such as come, play, sleep, home, quiet, or attack where supported.
  2. Issue one command at a time and wait for the animation or movement before assuming the phrase failed.
  3. Check the item or event record for obtainability, duration, trade rules, and whether the companion is cosmetic or has a documented interaction.

Key details

Keep these with the route
Command parsing
The pet name is part of the command phrase.
Scope
A summon animation or “attack” command does not imply a full player-controlled combat pet system.
Check the living world.

The underlying system is stable, but exact prices, schedules, laws, event rewards, availability, policies, or community rules can change. Current in-game dialogue and official notices win.

Detailed reference

3 tables · 95 entries
Summoned Pets6 entries
CommandResponse
AttackThe pet will stand still and perform it's attack animation.
PlayThe pet will wander around the map aimlessly.
ComeThe pet will return to your side.
SleepThe pet will stand still and display a pramh animation.
HomeThe pet will despawn.
Quiet(Buddies only) The pet will stop talking.
Pets82 entries
Buddies7 entries
Summoning ItemBuddyLocation
Dwarf BuddyKruna Store (750)
Mummy BuddyEvent: Mummy Attack
Pirate BuddyKruna Store (750)
Skeleton BuddyEvent: Zombie Apocalypse
Zombie BuddyTreasure Box: Trick-or-Treat Bag
Pirate PalTreasure Box: Trick-or-Treat Bag
Siren SidekickEvent: 25th Anniversary

Use current records

Continue with live DA Overlord data

Open the connected record

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