Society & religion · Religion & lore

Story

Dark Ages is set across Temuair and Medenia, with an official history and a large body of player-created lore, philosophy, art, and literature.

Practical guide

3 steps for this topic
  1. Begin with the official history and world setting for Temuair and Medenia, then follow named people, places, gods, conflicts, and eras into deeper records.
  2. Label observed game events, official canon, player scholarship, philosophy, fiction, and roleplay as different kinds of evidence.
  3. Use the Library to read credited Aisling work in its original context without turning interpretation into an undocumented mechanic.

Key details

Keep these with the route
Two bodies of work
Dark Ages combines an official setting with a large player-authored culture.
Research rule
A community text can be historically important without being official canon or a current gameplay rule.

Detailed reference

4 concrete notes
  • The chronology begins with Hy-brasyl, an age of abundance and harmony in which elements were unbound and death was gentle.
  • A sudden violent death drives humanity to investigate nature. Human magic grows from that inquiry, followed by the pursuit of power, elemental control, and consequences that reshape the world.
  • Temuair's later history is told through official chronology, religious myth, regional accounts, and Aisling writing. Keep those layers labeled so a player interpretation is not silently treated as canonical fact.
  • Use the Library for complete works and author context; use mechanics pages for what a religion, place, or quest currently does in game.

Use current records

Continue with live DA Overlord data

Open the connected record

All 152 topics