Crafting & professions · Crafting & professions

Labor

Labor is a daily-refilling allowance spent by many professions, civic actions, classes, prayer, and special tasks.

Practical guide

3 steps for this topic
  1. List the day’s crafts, class attendance, prayer, voting, hair, quest, or civic actions and reserve labor for the irreversible or time-sensitive one first.
  2. Check the current cost at each menu and transfer labor through a banker only when both characters and locations are eligible.
  3. Spend useful remaining labor before the daily refill because unused allowance does not accumulate indefinitely.

Key details

Keep these with the route
Refill model
Historical guides describe a refill of eight Temuair days per real-world day with no carryover.
Location limit
Labor transfer does not work to characters who are in Medenia.
Check the living world.

The underlying system is stable, but exact prices, schedules, laws, event rewards, availability, policies, or community rules can change. Current in-game dialogue and official notices win.

Detailed reference

3 concrete notes
  • Labor refills to eight Temuair days each real day and unused allowance does not carry forward. Plan the most important craft before spending it on repeatable training or civic actions.
  • Documented labor users include classes, voting, prayer, Talgonite work, hairstyling, tailoring, herbalism, gem polishing, both kinds of weapon smithing, higgling, Wizardry Research, Elementalism, and beothaich deum.
  • Labor can be transferred at a bank, but a recipient in Medenia cannot receive it. Both players should verify the displayed amount before confirming.

Use current records

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