Society & religion · Community & society

Guild castles

Guild Castle battles are structured PvP contests over a defended castle objective.

Practical guide

3 steps for this topic
  1. Read the current guild-war board for attack windows, entry cost, attack limits, eligible guilds, and the exact castle objective.
  2. Assign attackers and defenders to gates, ladders, elemental defenses, objective pieces, healing, control, scouting, and regroup points.
  3. Pay or declare only after attendance is confirmed, then follow the current win, ownership, cooldown, and reward process.

Key details

Keep these with the route
Asymmetric roles
Attackers destroy or capture defended objectives while defenders preserve them and control access.
Map mechanics
Gates, ladders, elemental defenses, and limited attacks shape strategy beyond ordinary Arena combat.
Check the living world.

The underlying system is stable, but exact prices, schedules, laws, event rewards, availability, policies, or community rules can change. Current in-game dialogue and official notices win.

Detailed reference

3 concrete notes
  • Only guild or fellowship members participate. An unoccupied castle historically costs 15,000 coins to attack; multiple guilds can enter, and the first to destroy the inner piece claims it.
  • An occupied-castle attack historically costs 2,000,000 coins. Attackers reach the piece by breaking a one-damage gate or risking the ladders; a guild has been limited to two attacks per four hours.
  • The defending guild receives a world warning and protects its piece inside the castle. Chess pieces have elemental defense and low Health, so strip or counter their protection before committing damage.

Use current records

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