Start & progress · Progression & stats

Ability hunting

After I enter a Medenian class, Ability becomes a second progression track earned from eligible monsters, quests, and reward items.

Practical guide

3 steps for this topic
  1. Check the Ability requirement of the next skill, spell, or equipment piece and use that as the target instead of hunting without an endpoint.
  2. Choose an Ability area the entire group can enter, then test one unboosted circuit to measure survival, travel time, and reward rate.
  3. Activate timed Ability bonuses only after roles, supplies, pulls, and the route are stable; quest and reward-item Ability should be counted separately.

Key details

Keep these with the route
Progression
Ability begins after entering a Medenian class and is separate from ordinary experience.
Used for
AB levels gate hunting areas, equipment, and later ranks of Medenian learnables.

Detailed reference

1 tables · 12 entries
Ability Hunting12 entries
AreaAbility Level Range
Muisir Training1-35
Muisir Hunting Ground1-99
Noam Plains1+
Andor3+
Fire Canyon7+
Lost Ruins10+
Aman Jungle (Frogs)20+
Hostile Grounds20+
Tavaly20-99
Crystal Caverns40+
Yowien Territory40+
Plamit50+

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