Start & progress · Progression & stats
Ability hunting
After I enter a Medenian class, Ability becomes a second progression track earned from eligible monsters, quests, and reward items.
Practical guide
3 steps for this topic- Check the Ability requirement of the next skill, spell, or equipment piece and use that as the target instead of hunting without an endpoint.
- Choose an Ability area the entire group can enter, then test one unboosted circuit to measure survival, travel time, and reward rate.
- Activate timed Ability bonuses only after roles, supplies, pulls, and the route are stable; quest and reward-item Ability should be counted separately.
Key details
Keep these with the route- Progression
- Ability begins after entering a Medenian class and is separate from ordinary experience.
- Used for
- AB levels gate hunting areas, equipment, and later ranks of Medenian learnables.
Detailed reference
1 tables · 12 entriesAbility Hunting12 entries
| Area | Ability Level Range |
|---|---|
| Muisir Training | 1-35 |
| Muisir Hunting Ground | 1-99 |
| Noam Plains | 1+ |
| Andor | 3+ |
| Fire Canyon | 7+ |
| Lost Ruins | 10+ |
| Aman Jungle (Frogs) | 20+ |
| Hostile Grounds | 20+ |
| Tavaly | 20-99 |
| Crystal Caverns | 40+ |
| Yowien Territory | 40+ |
| Plamit | 50+ |
